EfreetSK ( EfreetSK@lemmy.world ) to GamingEnglish · 3 years agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square114linkfedilinkarrow-up1257
arrow-up1257external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comEfreetSK ( EfreetSK@lemmy.world ) to GamingEnglish · 3 years agomessage-square114linkfedilink
minus-squareRalphensnitch ( Ralphensnitch@lemmy.world ) linkfedilinkEnglisharrow-up9·3 years agoI suspect a lot of the development time was qa. A game that relies on physics takes a lot of work to get right, and an open world makes it way more open to things that go wrong.
I suspect a lot of the development time was qa. A game that relies on physics takes a lot of work to get right, and an open world makes it way more open to things that go wrong.