Final Fantasy 16 producer and 14 director Naoki Yoshida wishes everyone played games on the same console.

        • Linux was so unable to handle my 3 Monitors (granted, all with different Resolution and refresh-rate, but still) that i had to switch back to Windows today.

          gnome-shell started crashing, Firefox and Gnome-Web started crashing for whatever reason. it was a Mess.

          but otherwise i still love NixOS

          • Some of that is on GNOME. I had to swap back to KDE after a couple years on GNOME due to lack of VR compatibility. GNOME is good for newbies and productivity, but completely unusable for gaming.

            •  flakusha   ( @flakusha@beehaw.org ) 
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              211 months ago

              Gnome and productivity laughs in sway

              No offence, gnome is great, but there are many inconsistencies on the lover level, I wish it was figured out once and for all. It applies to big DEs like KDE and etc too.

          •  Borat   ( @Borat@lemmynsfw.com ) 
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            10 months ago

            Never had that issue, your experience may vary based on your hardware and software. I use Arch, sway (wayland), AMDGPU, multiple monitors with mixed refresh rates, everything works great.

            • NixOS with Gnome Wayland, a 4K 60hz TV, a 144hz WQHD and a 60Hz 1080p Monitor
              it would often happen that one Screen would just freeze. my Web Browsers would just crash, especially if i was opening a Video.
              and the Gnome-Shell itself would crash and put me into the Login Screen.
              sometimes the whole Computer would crash and become unresponsive and not even alt+ctrl+n would help anymore

                • yes, Nvidia.

                  i don’t really like XOrg, it just always feels inferior to Wayland or even Windows.
                  which is why i am currently using windows until [the Problems get fixed | i upgrade my PC (to an AMD GPU)]

  •  HellAwaits   ( @HellAwaits@lemm.ee ) 
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    2311 months ago

    Game platforms… I probably shouldn’t say this, but I wish there was only one," Yoshida said, translated by IGN. "It would be better for both the developers and the players.

    “and the players” 🤡 🤡

    • It’s called a PC. All consoles are based on them. Develop for PC first… problem solved.

      If the goal is to make game development easier, then PC seems the worst possible option to choose.

  • What exactly is it that prevents a PlayStation from playing an Xbox game?

    A dell PC can play the same games that an Acer can.

    Why can’t we have some sort of standardized console operating system like android where different companies can design their own console systems all of which can play the same games?

    Oh, is it simply because of capitalist proprietary bullshit? Okay that’s fine.

    • That model has been tried in the past and it didn’t work because no one was making any licensing costs from the games produced to pump into R&D to progress the platform. Remember the 3D0?

      The reason a PS can’t play an Xbox game is because Sony don’t have access or the legal right to implement the hardware or software environment that MS have patented for the Xbox.

  • Would be nice if there were some kind of open source, cross-platform, low-level graphics API, maybe overseen by some kind of pan-industry group (or “consortium” if you’re feeling fancy). Just spitballing but you could call it “Cape” or “Hephaestos” or something.

    Would be great too if there were one or two open-source, MIT- or dual-licensed game engines that target this API. Maybe even some runtimes so you could target PC and the big three console platforms.

    I dunno, maybe this is all a pipe dream.

  •  Mugmoor   ( @Mugmoor@lemmy.dbzer0.com ) 
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    11 months ago

    I think the only way that could possibly work is if all manufacturers followed the same specs. That way games can be developed for all platforms equally.

    3DO tried this, and failed spectacularly. Any other way would stifle competition though, which is bad for everyone.

    I’m confident there’s a way to make it work. 3D Printers operate with this model for the most part (thanks Jeff Prusa!)

          • Effectively, console manufacturers should agree on some kind of standard architecture, which, to be very realistic and blunt (apologies as this isn’t necessarily the tone of the post, but I like trying to make things work in some way), as long as Nintendo is in the console game, it’s gonna be a bit difficult (unless we just let them do whatever they want console-wise and have the others create some kind of standard home console arch). As someone who is dipping their toes into game development, that is something I would love to see.

            •  Mars   ( @Mars@beehaw.org ) 
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              211 months ago

              Xbox One/Series S/SeriesX and PS4/5 are x86 PCs, Switch is an ARM phone.

              So, in the lowest level they are pretty out of the shelf hardware. Electronics are getting way to complicated to invest in the development of custom hardware architectures for a single product.

              You take a commonly used architecture, fork an Operating System that you have access to, bundle as many libraries as makes sense and call it a day. No one is going to use weird quirks of the hardware except if you make some deal with Unity or Unreal.

              Thank Sony and the Cell Processor for that.

        •  loops   ( @loops@beehaw.org ) 
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          111 months ago

          Certainly, I myself am on a Linux machine with a 1070Ti and a Xeon 1650 processor that’s never left it’s socket since it was placed in there in some factory. I would guess it’s somewhat rare to have a machine such as this because it was originally meant as a workstation (I can tell because the door has handles on the inside that make it an effective shield), and I would guess anyone who does have this set up will have Windows installed on it.

          That being said, differences in software between Windows and Linux is slowly becoming irrelevant with the continued development of proton and the various FOSS alternatives (i.e. GIMP replacing Photoshop). For the most part, the only differences these days are certain games from certain studios that for whatever reason decided not to check a box that says “Yes, I want this to work on Linux.” This of course disregards any specialist software that was only ever developed for Windows, which I’ve read numerous examples of.

      • It’s a different model entirely, most copies of windows sold will never have a game installed on them bar the pack-ins. No one is buying a console to do spreadsheets.

    • I’m amazed everyone seems to have forgotten the open nature was an Achilles heel for the 3DO model, then it occured to me that the console is 30 years old and I’m even older lol.

      The fact is that the console market works how it does, advanced tach at reasonable prices, because the platform holders make money on an ongoing basis from each user. Getting rid of that model will mean consoles selling for the same price as equivilent specced PCs at launch.

    • It’s a lot better than it used to be, from a Linux perspective. I switched to Mint a few months ago and it can be a bit fiddly, but I haven’t had any real issues with any of the games I’ve tried. Admittedly, that’s all through Steam, but still.

  • It sounds like a dumb idea, but I kind of see where he’s coming from at least that it would be easier for developers. Admittedly consoles today are a lot closer in specs than they use to be, but you still have issues crop up like Larian Studios having to delay BG3 for Series X because they have to get split-screen working on Series S before it can launch. So I can see the appeal of only having to develop games on one console. But I don’t really see the benefit to players, since whoever made the one console would have a monopoly on the market.