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Chloyster [she/her] ( chloyster@beehaw.org ) M to Gaming · 3 years ago

Starfield has housing system, player jail, and more reveals Bethesda in new Q&A

www.eurogamer.net

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Starfield has housing system, player jail, and more reveals Bethesda in new Q&A

www.eurogamer.net

Chloyster [she/her] ( chloyster@beehaw.org ) M to Gaming · 3 years ago
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Starfield's hype handle cranks ever-more furiously in the run-up to its September release, and Bethesda has now fired o…
  • SuperSpecialNickname ( SuperSpecialNickname@lemmy.ml ) 
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    3 years ago

    That isn’t a beauty, it’s a deficiency. Why do players need to fix Bethesda’s damn game?

    • Zalack ( Zalack@startrek.website ) 
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      3 years ago

      I could not disagree harder. Bethesda puts a ton of work into making their games as extensible as possible and I think that’s not a deficiency at all.

      • macniel ( DmMacniel@feddit.de ) 
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        3 years ago

        Given that its the same engine over and over and over again; I don’t think they put that much work into making it extensible anymore. “It just works.”

        • conciselyverbose ( conciselyverbose@kbin.social ) 
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          3 years ago

          Everyone uses the same engine over and over. Starting from scratch instead of iterating on your previous engine is the exception, not the norm.

          • macniel ( DmMacniel@feddit.de ) 
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            3 years ago

            Sure but I wouldn’t call

            making their games as extensible as possible

            hard work since it has always been like that.

            • conciselyverbose ( conciselyverbose@kbin.social ) 
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              3 years ago

              It absolutely is.

              If you don’t make extensibility a core philosophy every step of the way, it disappears very quickly.

              • macniel ( DmMacniel@feddit.de ) 
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                3 years ago

                Bethesda would need to completely rework their tooling and engine to block out this core philosophy.

                • conciselyverbose ( conciselyverbose@kbin.social ) 
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                  3 years ago

                  They are reworking their tooling and engine constantly.

                  If they weren’t making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn’t make it a focus left it behind. It doesn’t just magically happen. It’s because of good process.

                  • macniel ( DmMacniel@feddit.de ) 
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                    3 years ago

                    We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible.

                • acastcandream ( acastcandream@beehaw.org ) 
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                  2 years ago

                  deleted by creator

    • Murvel ( Murvel@lemm.ee ) 
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      3 years ago

      No game should be buggy, of course, but since I have access to the devkit and console, whatever breaks in game, I can fix.

      Compare that to Cybepunk 2077, which is still a buggy pile of garbage, and that game I can not fix since there are no distro of tools to do so.

      It’s not optimal either way, but the former I can work with and the latter I can not.

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