The first of the tools Denuvo is offering to Switch developers is Nintendo Switch Emulator Protection, a “revolutionary technology to protect games launching on Nintendo Switch from piracy”.

According to Denuvo, the new tech can be applied to Switch games to block the ability to play them on PC emulators.

“Even if a game is protected against piracy on its PC version, the version released on Nintendo Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version,” the company says. “This can happen with any of the numerous games available on Nintendo Switch.

  • UrLogicFails ( UrLogicFails@beehaw.org ) OP
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    3 years ago

    Personally, I’m not much of a PC gamer, so I don’t have a lot of personal experience with Denuvo; but this sounds pretty concerning.

    My understanding is that by Denuvo LoJacking into every part of the game, it seriously hampers performance; and the Switch is underpowered enough as it is. I can only imagine how poorly games will run if the Switch has to devote resources to Denuvo as well.

    Plus, from a preservation standpoint this is terrible too. Even if the studio drops Denuvo down the line, it will forever be included on the cartridge. This means that in the future, the only way to play this game will have to be an emulated copy, since you won’t be able to get the update to clear the (no longer supported) Denuvo from the game.

    • Exactly. But AFAIK every Denuvo game eventually gets cracked, so at least we will have the pirate copies. From a preservation standpoint, a dumped ROM is much better than a physical cartridge anyway, since it’s more portable and easier to back up. It’s the contents of the cartridge minus the physical limitations.

    • ono ( ono@lemmy.ca ) 
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      3 years ago

      I can only imagine how poorly games will run if the Switch has to devote resources to Denuvo as well.

      Pokemon Go added code obfuscation (I forgot the name of the company that provided it) some months after it was first released. Phones started running very hot, battery life dropped drastically, and people who played a lot had to replace their batteries (or phones) in a fraction of their normal lifetime. Also, as you imagined, performance dropped significantly.

    • Steeve ( Steeve@lemmy.ca ) 
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      3 years ago

      Wouldn’t necessarily be impossible to “remove” Denuvo from a cartridge after a certain amount of time, not physically remove it, but bypass it with a patch. Makes sense to add in this capability too, since Denuvo licenses can be subscription based and at some point it just isn’t worth the ongoing costs.

      Definitely expect a huge performance hit though. Games with Denuvo run like absolute shit lol.

  • And like every other DRM, it’s just going to be something that the people who bought the game and play it unaltered will be forced to deal with in one way or another… while those who modify the game, emulate or pirate it, won’t. I love DRMs. Nothing like feeling like a sucker for actually buying the game and not cracking it.

    • UrLogicFails ( UrLogicFails@beehaw.org ) OP
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      3 years ago

      Honestly, I’m not sure. I don’t have a lot of experience with PC gaming (or its related piracy), but there seems to be a lot of drama in the pirate community due to the difficulty in bypassing Denuvo.

      In this particular case, a good Switch emulator may be enough to bypass it; but my guess is it’ll be more complicated and resource taxing on the Switch than a simple hardware check.

    • Yuzu (and Ryukahr) are not 1:1 emulators though, and they aren’t attempting to. Attempting 1:1 emulation of the hardware is only feasible with very old hardware like the NES or whatever, where modern hardware doesn’t have a problem simulating every detail of the CPU. Yuzu doesn’t try to simulate the Tegra SoC that’s in the Switch, I think it works by transpiling game code and hooking into system calls and whatnot, similar to what Proton does on Linux (only probably more complex).

      If the Denuvo team studied how these emulators work well, it’s probably very hard to effectively defeat Denuvo DRM in general (as opposed to on a per-game basis).

  • brsrklf ( brsrklf@compuverse.uk ) 
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    3 years ago

    Even if a game is protected against piracy on its PC version, the version released on Nintendo Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version,”

    Are there that many multi-platform games that have denuvo and a switch version too?

    I’d think most games “big enough” for denuvo wouldn’t have a switch port anyway.

    • inverimus ( inverimus@lemm.ee ) 
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      3 years ago

      That was my thought. Most games that are on both PC and Switch are not big enough to want to pay Denuvo for their services. Any game that is big enough to care probably also can’t afford to take the Denuvo performance hit (that they claim doesn’t exist) on the under-powered Switch.

    • worfamerryman ( worfamerryman@beehaw.org ) 
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      3 years ago

      There are a surprising amount of pc games on switch. I’m not sure if all these titles have denuvo on PC but as an example.

      Dragon Quest 11 Doom Eternal Divinity original sin 2 Disco Elysium Most resident Evil games There are a lot of other games that have a switch port, but I’m too tired to think about it further.

  • onlooker ( onlooker@lemmy.ml ) 
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    3 years ago

    As a Switch owner, fuck this. This is reason enough for me to stop buying games on the Switch and go full piracy/emulation mode. I don’t have any Denuvo games on my PC and I am not having any on my Switch.

    • I buy physical because I don’t trust Nintendo’s online services, but I’m not even going to get physical if it comes with DRM. I’m buying it expressly to dump it and run in an emulator eventually.

      Not to mention that the Switch is already showing its age, so any added burden is going to come with noticeably performance loss.