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YAMAPIKARIYA ( yamapikariya@lemmyfi.com )  to Memes@sopuli.xyz · 3 years ago

Ouch

files.catbox.moe

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  • cross-posted to:
  • Memes@lemmy.dbzer0.com
  • clevercomebacks@feddit.uk
759

Ouch

files.catbox.moe

YAMAPIKARIYA ( yamapikariya@lemmyfi.com )  to Memes@sopuli.xyz · 3 years ago
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  • cross-posted to:
  • Memes@lemmy.dbzer0.com
  • clevercomebacks@feddit.uk
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  • Oha ( Oha@lemmy.ohaa.xyz ) 
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    3 years ago

    I fucking hate modern gaming

    • ImplyingImplications ( ImplyingImplications@lemmy.ca ) 
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      3 years ago

      Don’t buy AAA games at release, and instead try out popular indie titles. They’re usually a quarter of the price and some of them have become my favourite games of all time. Indie games have small teams of passionate devs who have total creative control.

      AAA games will typically release a “game of the year” edition a year or so after release with twice the amount of content the original game had for half the price.

      • BlinkerFluid ( BlinkerFluid@lemmy.one ) 
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        3 years ago

        Don’t buy AAA games

        SAY NO MORE! I’m on it, chief!

    • YAMAPIKARIYA ( yamapikariya@lemmyfi.com ) OP
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      3 years ago

      Nowadays buying games at release is doing yourself a disservice. You pay way more for way less than someone 6+ months later who gets it on sale with fixes already done

      • TheGreenGolem ( TheGreenGolem@lemm.ee ) 
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        3 years ago

        !patientgamers@sh.itjust.works

        • YAMAPIKARIYA ( yamapikariya@lemmyfi.com ) OP
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          3 years ago

          Great! But do they have memes?

          • 4am ( 4am@lemm.ee ) 
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            3 years ago

            If you wait they do

    • WarmSoda ( WarmSoda@lemm.ee ) 
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      3 years ago

      There are hundreds of awesome games available. If all you’re doing is buying the few AAA bug ridden and money grabbing games that come out each year you’re doing yourself a huge disservice.

      • Oha ( Oha@lemmy.ohaa.xyz ) 
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        3 years ago

        never did. newest game I own is doom eternal from 2020 edit:grammar

        • WarmSoda ( WarmSoda@lemm.ee ) 
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          3 years ago

          Nice. I’ve heard good things about that one. I’ll probably pick it up someday.

          But yeah. Indie is where it’s at.

    • MonkderZweite ( MonkderZweite@feddit.ch ) 
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      3 years ago

      Don’t buy at release, be a patient gamer. Comes with benefits too.

    • dangblingus ( dangblingus@lemmy.dbzer0.com ) 
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      3 years ago

      Not playing Ubisoft games as a rule helps. Also works with EA, Activision Blizzard, and all mobile games.

      • Oha ( Oha@lemmy.ohaa.xyz ) 
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        3 years ago

        havent played a single mobile game since like 2019

    • stranger ( stranger@lemm.ee ) 
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      3 years ago

      real (my passion for gaming has slowly atrophied from childhood as capitalism has taken hold, while passion for creating anything more than a busted cash-grab has long gone)

  • lobut ( lobut@lemmy.ca ) 
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    3 years ago

    Plague of Unfinished Games: https://youtu.be/6PTnJ_iuVjQ?si=Dkecy5jeMBpN7FPm

    Talks about MVPs and how execs are disincentivising over-delivery and stuff.

    • WarmSoda ( WarmSoda@lemm.ee ) 
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      3 years ago

      “Stepping on a dollar to pickup a dime” is such a perfect description of what AAA publishers do.

  • GreenMario ( GreenMario@lemm.ee ) 
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    3 years ago

    Not to be that guy but the Far Cry games seem pretty damn complete and bug free on release.

    • ydieb ( ydieb@lemm.ee ) 
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      3 years ago

      Because they are releasing the same game multiple times with just a splash of paint.

      • irmoz ( irmoz@reddthat.com ) 
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        3 years ago

        I hate to defend Ubisoft, but this isn’t fair at all.

        That “splash of paint” is the world design of entirely unique locations, a full story, a cast of characters, and new arsenals of weapons.

        As an amateur dev I have a bit of insight into this. I can, and have, made an entire FPS system in less than a day. A play that can move, weapons to shoot, and enemies that can target, follow and shoot at the player with the same weapon system. That part is not where the work is.

        It took two weeks to build on that foundation to barely make one small level. And I didn’t even manage to fit in any story.

        The point is, those mechanics that to you are “the game” take infinitely less time to make than everything “the game” takes place in.

        • ydieb ( ydieb@lemm.ee ) 
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          3 years ago

          Funny thing is that I am an software engineer.

          Anyway, you might be right, but you also might be wrong, it entirely depends on how they have implemented it.

          They are from a gameplay perspective the same game. That ubisoft possibly does the sadly very common “to win the marathon you have to sprint faster”, which makes it take a lot of work to spit out something very similar would not be surprising, but also does not change the fact that they are imo too similar.

          • irmoz ( irmoz@reddthat.com ) 
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            3 years ago

            I mean I’m not entirely in disagreement with your original statement. I don’t imagine they change much about their gunplay at all, apart from adding some new mechanics each game, and they likely crank the core out quickly by either reverse engineering, refactoring or just copying the whole thing in.

            My main point is just that the “coat of paint” which they do indeed throw over reused mechanics probably takes a whole lot of work. It’s perhaps lazy thinking, but not lazy design exactly.

  • Disgustoid ( Disgustoid@startrek.website ) 
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    3 years ago

    I can safely say that unless their design philosophy changes significantly I will never 100% an Ubisoft cookie cutter open world game because nothing they’ve produced is worth a hundred hours of boring repetitive gameplay.

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