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This week for me I’ve been playing more starfield. Took a break though to play the new re4 dlc. It’s amazing! Re4 remake is probably my favorite game ever at this point so I’m super happy to see separate ways turned out so great

  • I bought Cyberpunk 2077 release day. I enjoyed it and played a good bit for about a month. I never finished the story. It’s time for a fresh playthrough thanks to update 2.0 and Phantom Liberty

  • I decided to play Disco Elysium again, but this time I’m just going full on drug and alcohol addicted sex maniac. I only wear the tie, I never tell the truth, and I’m just an absolute asshole continuing the bender that Harry started 3 days prior to us taking control of his adventure. Fuck solving this murder. I’m party cop.

  • The season of CRPGs continues for me, and I’ve started Divinity: Original Sin 2.

    I didn’t go with a custom character, but chose to play as Beast instead, because dwarven supremacy of course (also it seems like I’m actually working towards that). While it doesn’t really fit with his whole vibe, I went with a Summoner build. Playing around the different surfaces, so your summons get different elemental buffs, is pretty neat.

    As for the story, I finished Act 1 yesterday and made it to the mainland. I like that there are a bunch of mods integrated in the game, but it sucks that those also disable achievements, so you gotta re-enable those with a different mod. I activated a few QoL ones, like faster movement speed out of combat, which is a lifesaver, or a repec mirror in Act 1, which let me try out some stuff. It’s kinda weird that that second one isn’t added by default, considering you get a permanent(?) repec mirror after you leave the island.

    Anyway, I’m having a lot of fun and this turn-based combat is definitely more up my alley than RTwP.

    • Guessing you played BG3 and wanted to check out Larian’s other stuff? I always had Beast as summoner whenever I used him. He’s a battlemage by default so summoner isn’t too far off really. Summoner is also REALLY REALLY good, even without the gift pack mod buff. Since summoner stuff only relies on your skill points and not attributes you can basically dump intelligence for constitution/strength/memory if you need it too. Faster movement is basically necessary to me too, I’ve sunk so many hundreds of hours in that game and missing so many trophies just because it feels so slow without it.

      • BG3 started my current run of CRPGs, but I was already familiar with Larian and D:OS. I played through the first one and about halfway through the second when it originally came out. I didn’t remember Beast at all, so I got no idea what his default build is. However, for some reason back then I also decided to completely ignore the origin companions, because I didn’t want to deal with their personal quests, and just roll with a party of four custom characters, so maybe I just never met him.

        I’m not using the Summoner changes from the gift pack and haven’t looked too much into builds or min-maxing, just some basics. At first I wanted to go Summoner / Necromancy, so maybe I can have more minions, but I guess you can have only one “real” minion active at a time, so I got away from that (also Necro wants Warfare I guess, so that’s out anyway).

        • Unlike BG3 DOS2 is undeniably better playing as an origin character. They tell you their default classes when you recruit them for first time. Larian games are easy enough that you don’t have to min max at all, just do what you like and you’ll have a smooth time regardless of difficultly

          • Larian games are easy enough that you don’t have to min max at all

            Including BG3? Because there have been a lot of challenging fights so far. And I only got a handful of hours into D:OS 1, but I remember hitting a pretty difficult fight there as well.

            • Yeah including both. If you’ve ran them before and you know the systems they’re surprisingly simple. If you want a REALLY really easy time with DOS2 just go two Lone Wolf and you’ll clear half the enemies before they can sneeze. If you’re going into them 100% blind I can see tactician being tricky though yeah

              • Well, it may surprise you to find out that plenty of us don’t find these games to be easy if BG3 is the easiest one. One friend of mine bumped it down to narrative, and the rest of us are finding plenty of challenge on balanced.

      • Pillars of Eternity was my first RTwP game, and they’re fine, but I definitely need some AI for party members. Ain’t nobody got time to micromanage six characters.

        I’ve only played a few RTwP games, but Tyranny was probably my favorite. A smaller party, so it’s more manageable, some AI, on the shorter side, and I liked the setting.

          • I kickstarted that game, after I had a good time playing Pillars 1, so I’ve had it since launch, but haven’t played it yet, since I wanted to finish the first one. A few weeks ago I finally beat the base game, and after Divinity 2 I’ll go back to the expansions, and I can eventually start Pillars 2 (not before I check out Pathfinder though, and maybe Rogue Trader, if it’s out by that point).

  • Cyberpunk 2077! Update 2.0 really turned the crafting and perk systems on their heads. I was quite resistant to the weapon/crafting progression that’s now in place, but it’s growing on me.

    Battlefield movement is much better with dodging/dashing and air dashing. I’m not even playing a melee build and it’s still great being able to close gaps quickly and zip around the battlefield.

    Vehicle combat is fun, but it hasn’t come up too much just yet. Hope that changes at some point. Haven’t determined if the weaponized cars are available in races, that’ll be amazing if they are.

    All in all, great update, can’t wait to see what all Monday’s DLC adds to the game.

  •  Lumu   ( @Serz@beehaw.org ) 
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    9 months ago

    Warframe. Always coming back to Warframe. It’s just too fun making my murdermachines look pretty, and there’s always something new to work toward. The game also runs incredibly well for how good it looks and how much is going on at once, I should NOT be able to run it at max settings 4k at 60fps with a mid-range gaming PC.
    Plus it’s really fun getting those big red damage numbers on enemies with the right builds, and I still haven’t played another game with a movement system as fun as this one.

    I’ve also been having fun with Armored Core VI, minus the out of place bosses. They definitely just put them in to be like “Look! We have the FromSoft™ bosses!” I ended up making a cheese build to effectively skip them. The actual mech combat parts are really fun though, and I love trying all the different kinds of loadouts! Runs well on a Steam Deck too which is always good.

  • I finally started Frostpunk! Things were going so well…then the storm came, my people started freezing to death and executed me. Looking forward to starting another uplifting play through today!

  • I’m replaying The Sinking City which has a lot of problems but I’m in love with the main protagonist (obviously). Since I’ve already played it twice and I know what I’m getting into, I’m trying to figure out a nice balance with the main story line vs the side quests while also exploring other dialogue options (even though there aren’t a ton).

    Still working on season shit for Diablo 4. Some latency stuff on my side has made things difficult, and I’m a bit behind on my timeline that I made for myself. Still working on it though!

    Still on the fence about getting into Gungrave G.O.R.E… Definitely need to jump on it before it’s taken off of Game Pass.

  • Just finished Firewatch, and I’m a few hours in Outer Wilds. I enjoy having no way to really fail, and discovering the story bit by bit.

    Started Torchlight 2 in coop with a friend living abroad, it’s fun to see a non-blizzard Diablo with a Warcraft 3 aesthetic. Still trying to figure out which mods we want in the long run.

    And almost at the end of It Takes Two in couch coop with a friend, we’ve laughed a lot so far !

  • I’ve had more unused time this and last week than usual due to a persistent case of Covid, so I’ve played Return to Monkey Island again. It’s so much lovelier than I remembered - it took a few “just average good” games inbetween to notice just what a piece of art this game is. There’s a billion of details you hardly notice: the pattern of the frame around the main menu changes every time, there’s so much going on even in the most obscure and distant corners of the background that adds nothing to the story but a lot to the atmosphere, and characters constantly hint at non-canon things that happened earlier in the game based on the player’s choices.

    It’s also a bittersweet game for two reasons:

    • It keeps confronting Guybrush (the protagonist) with the consequences of his actions on his quest to find The Secret - he destroys an ancient tree and makes the woodland critters cry, a museum is shut down because of him, a friend is abducted and his shop is destroyed, a kingdom falls into chaos etc., all just because he wants to find The Secret for the principle of the thing.
    • It does a very good job of likening the changes in the game - new pirate leaders doing things differently than the old ones, practitioners of that new-fangled Dark Magic putting the Voodoo Lady out of business etc. - to changes in the real world, where the glory days of the Monkey Island series in particular and point-and-click adventures in general are all but over.

    Still, for old farts like me who grew up with anything Lucasfilm from Maniac Mansion to Full Throttle, the game feels a bit like coming home - and as far as point-and-click adventures go, they don’t come much more brilliant than this one.

  •  TheSlyFox   ( @rolofox@lemmy.zip ) 
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    39 months ago

    Got back into monster hunter rise / sunbreak just got the DLC after I read a lot of comments that the DLC is better than base.

    A little bit of resident evil 4 remake to get in the October mood.

    •  Zummy   ( @Zummy@beehaw.org ) 
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      29 months ago

      Absolutely. Most of the fun end-game game loops don’t even show up until half way through sunbreak. Near the end of sunbreak is when you get the fun armor skills, outlandish weapons, and hard difficulties and end-game monsters that really make monster hunter a joy to experience.

  • Tetris Effect: I was sure it would be a nice, relaxing game I could play casually to calm down. Nope. While I enjoyed the aesthetic and the dynamic music, the way it speeds up at times and the way the difficulty scales makes it a remarkably stressful game, to the point that I still felt stressed out hours after playing it. If you’re a Tetris god, you’ll probably think differently about it, but I’m not. I ended up digging out a classic Tetris clone from over 20 years ago instead, Zetrix, which still looks nice, plays just fine on modern hardware (except for resolution support) and, crucially, isn’t even remotely as stressful. I wish it had a hold function though.

    Proun: An abstract racing game from 12 years ago. It still looks fantastic, has outstanding track design and controls exceedingly well. Neat concept, near flawless execution, just as much fun as I remember it being.

    Game Dev Tycoon: No matter what you click, no matter what you choose, no matter how many points your game has, you can never predict how well your game ends up scoring. It’s just an RNG clicker. You as the player might as well not even be there. Everything about it is meaningless.