This usually means only FSR, no DLSS. What does it matter that FSR can be used on all hardware, if it’s the inferior technology? Let those who can use DLSS, and others FSR and XeSS.
Since it’s your mom-and-pop multi-billion dollar company, it’s fine that they screw over consumers. They are not like the evil multi-billion dollar company from down the road.
Agreed. The net effect of this kind of choice - what the person above you is saying - is exactly the intended effect. It lowers the value of Nvidia users’ cards to them, but, critically, only because Nvidia plays these bullshit exclusivity games.
Nvidia users can’t get the most out of their cards on a big, popular new game and they’re all mad about it? Well, there’s an easy fix, Nvidia, to prevent these situations in the future: Just open DLSS up to everybody. Boom, done. AMD and Bethesda aren’t the ones being assholes, here, and it’s not their fault that Nvidia’s customers aren’t getting the most out of their cards.
Blocking support for a superior technology, that almost half of all Steam Users can use, is truly what’s best for gamers.
It would be one thing if you had to choose between FSR and DLSS (or XeSS), but these aren’t mutually exclusive. You can actually add all three, quite shocking, I know.
Do you have any proof to these claims?
This link posted above shows otherwise. Granted this is not absolute proof but the stats show a different story to me.
The data being shown in this thread strongly disagrees with your position.
The wccftech link in the post you replied to lists several games, which company sponsored the game, and what upscaling tech is available for them along with what date those techs were available.
It is completely opposite of what you’re saying. Nvidia’s titles support both, and AMD’s are mostly FSR-only.
I would love to agree with you, but the data doesn’t.
This usually means only FSR, no DLSS. What does it matter that FSR can be used on all hardware, if it’s the inferior technology? Let those who can use DLSS, and others FSR and XeSS.
Since it’s your mom-and-pop multi-billion dollar company, it’s fine that they screw over consumers. They are not like the evil multi-billion dollar company from down the road.
Keeping out a vendor-specific one in favor of a vendor-agnostic one seems actually positive to me. That vendor-specific “superiority” must be fought.
Agreed. The net effect of this kind of choice - what the person above you is saying - is exactly the intended effect. It lowers the value of Nvidia users’ cards to them, but, critically, only because Nvidia plays these bullshit exclusivity games.
Nvidia users can’t get the most out of their cards on a big, popular new game and they’re all mad about it? Well, there’s an easy fix, Nvidia, to prevent these situations in the future: Just open DLSS up to everybody. Boom, done. AMD and Bethesda aren’t the ones being assholes, here, and it’s not their fault that Nvidia’s customers aren’t getting the most out of their cards.
Blocking support for a superior technology, that almost half of all Steam Users can use, is truly what’s best for gamers.
It would be one thing if you had to choose between FSR and DLSS (or XeSS), but these aren’t mutually exclusive. You can actually add all three, quite shocking, I know.
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Do you have any proof to these claims? This link posted above shows otherwise. Granted this is not absolute proof but the stats show a different story to me.
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So no? The data the article is sourced from https://wccftech.com/whats-up-with-the-missing-nvidia-dlss-support-in-amd-sponsored-fsr-titles/ shows the exact opposite of what you are claiming. Nvidia explicitly states that they do not block devs from implementing FSR. Whereas AMD completely dodges the question.
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The data being shown in this thread strongly disagrees with your position.
The wccftech link in the post you replied to lists several games, which company sponsored the game, and what upscaling tech is available for them along with what date those techs were available.
It is completely opposite of what you’re saying. Nvidia’s titles support both, and AMD’s are mostly FSR-only.
I would love to agree with you, but the data doesn’t.
I like how you still haven’t provided any evidence for your claims.
The underlying wccftech.com article reads like a Nvidia press release.
FSR not being arbitrarily locked to a brand of hardware automatically makes it the superior technology.
It’s fine for my Steamdeck, but at 5120x1440 on my ultra-wide, it looks like smeared shit. I don’t have that problem with DLSS.
Having to rely on upscaling technology and techniques is the biggest blow to gaming in years, honestly.