• I don’t want to get too ban happy on any site we think may be primarily AI generated. GamesCensor was pretty easy for me to tell, especially with the misquotes. Idk if there are any reliable tools out there for detecting stuff like this, but I’m keeping my eyes peeled.

          • There are no tools for reliably detecting the presence or absence of AI writing. But also, I’m just fine with banning sites because they are terrible. There is no requirement to promote garbage sites (and increasing their revenue and SEO by affording them an air of legitimacy) just because they haven’t been caught doing anything particularly egregious. At best, give them a six month timeout or something in case they eventually get their shit together.

            Respectfully, this handling of garbage websites like they are actually journalistic endeavors is what confuses certain folks about what news can be trusted and what can’t. Now those folks can’t tell the difference between antivax, flat earth, and respected quality news. I mean I’m not holding you personally responsible or anything of course, but I’m just saying this presumption that low quality content has some kind of right to be shared and promoted needs to be looked at just as carefully as a decision to ban any particular site.

            • That’s a great take.

              Also, most of the comments seem to be commentating on the headlines. If they bothered to click through and read, I think they’d feel more disgusted with the article than Star Citizen itself. xD

  •  Vuldin   ( @vuldin@beehaw.org ) 
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    352 years ago

    In all honesty: Star Citizen is better in many important ways than Starfield. Yeah it has technical issues and it is perpetually incomplete, but you can do things in this game that you can’t do in any other.

  • Star Citizen is flawed in major ways, but it’s still my favorite game even unfinished. It does things no other game does. It’s a broken, incomplete experience, but it is still my favorite thing regardless.

    It’s easy to hate on it from the outside. I was an early backer and I echoed the sentiment many of these articles have. Last December I hopped into the Alpha with a friend and after playing it every week for the past 9 months I have to say that while I acknowledge the slow and flawed development, they made something I think is awesome today. It’s maybe never coming out, but there’s a sandbox today that’s been worth exploring.

    • Yeah no one can argue that it isn’t a giant mismanaged, drastically overdue mess, but it’s literally the only game of its kind right now, I haven’t played in a little while now, but earlier on I put easily hundreds of hours into it

      That being said, God I wish they’d get their shit together and get the damn thing finished… At least just SQ42…

    • And I think this is what divides the folks who enjoy Early Access games and those who do not.

      I do think it’s lovely the kinds of people who acknowledge the warts and yet are still inspired to play.

  • To me the whole purpose of that game is too get your money. There is either no intention to every finishing that game or the founder is so into good own bubble that he doesn’t realize that this week never be finished.

    • Dev is actually going pretty well. What they have achieved is pretty amazing.

      But they are going to say the game is in ‘alpha’ as long as they can, because it means they can keep collecting “pledges” instead of “paid content”.

      I bet that has some tax purposes.

  • I’ve resigned to put Star Citizen in the same basket as Half Life 3, and a Knights of the Old Republic remake.

    Love the concept and commitment to the ideas, but I don’t actually expect to be able to play it.

  • Majority of the resources are going to squadron 42, star citizen has NOT been the main focus. Can “journalists” get anything right?

    Sq42 has reached a pivotal development milestone and developers will shortly be moving focus to star citizen, integrating the modules built for sq42

    600M for an mmo that pushes the boundaries of technology and a goregous singleplayer game is not insane.

    • So uh, what are the story beats of Squadron 42, exactly? And what kind of release date does it have? And say, what exactly, are the features it offers? Because it’s been in development for 10 years now, and literally all I’ve ever heard is ‘It’ll be good, trust us!’, and yet I’ve seen less gameplay from it then Star Marine.

      • That, and from what I’ve read elsewhere, the main dev is a self-important narcissist who doesn’t like other people touching his code. If he’d ask for competent help and loosen that iron grip, he’d probably finish it before he dies of old age.

    • I’m not a CIG white knight by any means. Infact I’m very open on the piss poor upper management and very shady marketing practices. But with that said a lot of people just don’t realize that CIG is building 4 games, 3 single player (sq42) and one multiplayer. All under a billion and creating new technologies and art assets along the way. Compare to the rumor of GTA VI being over double in cost.

      • I think it’s important to remember that this was pitched as a single game originally. It was announced the year Mass Effect 3 came out. Comparing it to anything else is honestly pointless. Rockstar is building a game off its success and profits of GTA V. This is a ten year saga of broken promises and scope creep so astounding that people are saying they’re building four games when they’ve yet to prove they could deliver one. That’s just wild.

  • Here’s a short summary of the linked article


    Star Citizen is an ambitious space simulation game that has been in development for over a decade but has yet to release. It has raised over $600 million from crowdfunding yet faces significant delays. Possible reasons for the prolonged development include an initially small team, engine troubles, and an ever-expanding scope. The game now faces high expectations that will be difficult to meet given the lengthy development. While the alpha shows potential for an impressive space adventure, the project has attracted controversies around its lengthy delays and lack of a release date.

    If Star Citizen is able to overcome its development challenges, it aims to deliver an unprecedentedly vast and seamless space simulation experience.


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