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QuentinCallaghan ( QuentinCallaghan@sopuli.xyz )  to GamingEnglish · 3 years ago

The Making Of: Body Harvest - The N64 Cult Classic That Went Through Development Hell

www.timeextension.com

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The Making Of: Body Harvest - The N64 Cult Classic That Went Through Development Hell

www.timeextension.com

QuentinCallaghan ( QuentinCallaghan@sopuli.xyz )  to GamingEnglish · 3 years ago
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Former DMA Design staffer Steve Hammond spills the beans
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  • bbbhltz ( bbbhltz@beehaw.org ) 
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    2 years ago

    deleted by creator

  • Telorand ( Telorand@reddthat.com ) 
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    3 years ago

    This was a fun game. I remember being overwhelmed by the scale of it (for its time).

  • WintLizard ( WintLizard@sopuli.xyz ) 
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    3 years ago

    Sounds equal parts hilarious and horrible. I cant imagine telling a designer "make the graphics ‘more material’

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