He⫽They

Game Designer • Motion Designer • Modder

I made TF2 hats and visuals for the VGAs

  • 0 Posts
  • 21 Comments
Joined 1 year ago
cake
Cake day: July 2nd, 2023

help-circle
rss


  • Quebec also has a disproportionate amount of successful games for similar circumstances. Video game salaries are pretty well subsidized (although it was originally only meant to encourage Ubisoft to open a studio then other companies joined or got created so they kept it). The current government is threatening that though. That’s on top of socialized healthcare, low electricity cost, and the Canadian Media Fund but those all apply to the rest of Canada as well.

    Quick list on top of my head: Indies: Outlast, Dead by Daylight, The Messenger, Spiritfarer, Ultimate Chicken Horse, Fez… AAA: Deus Ex, R6 Siege, For Honor, some of the better Assassin’s Creed and Farcry, Batman Arkham Origins














  • The first few times I rode my e-bike I couldn’t stop smiling!

    My smile disappears when I meet infrastructure hostile to me though. I don’t own a car so I do weekly groceries by e-bike. Even though there are hundreds of parking spots, there’s a single bike rack that doesn’t fit my wheels and no ramp to get to it so I gotta lift my heavy Rad Runner by hand. 🙄

    I bought a generic panier bag on my trip to the Netherlands (it’s huge compared to the overpriced stuff here on Amazon) and it almost doubled the amount of groceries I can carry. Something like that is a must have. I’d also recommend adding a rear view mirror!



  • I’m usually way more into short arcadey yet narrative games like Hotline Miami, but based on your list I’d wholeheartedly recommend What Remains of Edith Finch. It’s a bunch of very short story vignettes, so even if you only have 30 minutes you know you’ll complete one.

    Night in the Woods might also interest you. I would always play one in-game day (which is about 1 hour each) to relax before going to bed.



  • It’s a good game worth playing, but it fails to avoid pitfalls of AAA games that make you “go there, listen to exposition dump, do generic puzzle, watch cutscene, repeat”. I wouldn’t call it innovative or a breath of fresh air unless you only play realistic story-driven open world AAA games.

    The level design is great but the game as a whole was not designed around the fact that you’re a cat. Once you get to B-12 the story only progresses because you somehow understand the robots’ language and can interact with keypads and carry giant items in your magic backpack. I just felt like it was a missed opportunity, it could’ve been a whole game with no text at all, completely driven by environmental storytelling and contextual clues like the first hour is.