I haven’t experienced anything quite like HuntShowdown. It’s a slower-than-most extraction shooter with several objectives on each map.
Every sound matters. You can hear people shooting in the next compound over, but you can also hear someone crouch behind the wall next to you. You have to watch for sound traps like birds, horses, dogs, etc. Always be on the move because if you stop, someone might already be taking aim to shoot you through the wall.
My first game was in the early beta when nighttime missions were legitimately dark as hell. I spawned knee-deep in the swamp. Crouchwalking around through a swamp where I couldn’t see anything, hearing all sorts of weird shit everywhere and trying to avoid it like I was stuck in a horror game.
Realizing that someone was hiding in an outhouse, because I heard them breathing. Just to see if it would work, I stabbed them right through the wood with my bowie knife. Yep, it works.
I had a solo match where I played really well, third partied a lot and almost wiped the server (before the necro change). At the end it was just me, Scrapbeak, and one guy hidden somewhere in the base. I start looking for him, going from house to house, and then I turn the corner going up some stairs and I just instantly die. Dude headshots me with a pistol at the same moment I see him and it’s game over for me. All that work, all that luck, and I die just like that. Hunt giveth and hunt taketh away and god damn I am just sold
Hunt might be one of my favorite games ever and the fact that the sound design is interwoven with the gameplay so perfectly is one of the reasons. Also all of the guns sound amazing.
And because you can be a bit slower and ‘tactical’ (not sure if this is the right word) than in most MP FPSes means even an old fart like myself can enjoy it. It doesn’t quite center around being fast at clicking on enemies heads as much as more fast paced shooters does.
I haven’t experienced anything quite like HuntShowdown. It’s a slower-than-most extraction shooter with several objectives on each map.
Every sound matters. You can hear people shooting in the next compound over, but you can also hear someone crouch behind the wall next to you. You have to watch for sound traps like birds, horses, dogs, etc. Always be on the move because if you stop, someone might already be taking aim to shoot you through the wall.
This is mine too. I switched from closed back to open back headphones to better experience the sound in Hunt Showdown
Yeah it is without hyperbole the best sound engine / sound design of any game I’ve ever played.
Two moments made me fall in love with Hunt:
My first game was in the early beta when nighttime missions were legitimately dark as hell. I spawned knee-deep in the swamp. Crouchwalking around through a swamp where I couldn’t see anything, hearing all sorts of weird shit everywhere and trying to avoid it like I was stuck in a horror game.
Realizing that someone was hiding in an outhouse, because I heard them breathing. Just to see if it would work, I stabbed them right through the wood with my bowie knife. Yep, it works.
I had a solo match where I played really well, third partied a lot and almost wiped the server (before the necro change). At the end it was just me, Scrapbeak, and one guy hidden somewhere in the base. I start looking for him, going from house to house, and then I turn the corner going up some stairs and I just instantly die. Dude headshots me with a pistol at the same moment I see him and it’s game over for me. All that work, all that luck, and I die just like that. Hunt giveth and hunt taketh away and god damn I am just sold
Hunt might be one of my favorite games ever and the fact that the sound design is interwoven with the gameplay so perfectly is one of the reasons. Also all of the guns sound amazing.
And because you can be a bit slower and ‘tactical’ (not sure if this is the right word) than in most MP FPSes means even an old fart like myself can enjoy it. It doesn’t quite center around being fast at clicking on enemies heads as much as more fast paced shooters does.