Especially really good and satisfying gun sound effects.
- MKBandit ( @MKBandit@lemmy.world ) 38•1 year ago
Well in terms of taking advantage of really good headphones. Senua’s Sacrifice
- elroon ( @elroon@lemmy.one ) 13•1 year ago
Headphones absolutely mandatory. Hellblade is the first title that came to mind seeing this thread.
- YoTcA ( @YoTcA@feddit.de ) 7•1 year ago
Yeah, great experience with headphones!
- Jordan Jenkins ( @wizjenkins@lemmy.wizjenkins.com ) 13•1 year ago
That game HAS to be played with headphones or a super good surround sound. The directionality of the voices in Senua’s head is next level.
- MKBandit ( @MKBandit@lemmy.world ) 2•1 year ago
I was walking while listening to the new trailer and it made me uncomfortable. Can’t wait
- False ( @False@lemmy.world ) 4•1 year ago
This was the first thing I thought of too.
- Sockenklaus ( @sockenklaus@lemmy.world ) 23•1 year ago
Elite Dangerous has some amazing sound design.
- isosphere ( @isosphere@beehaw.org ) 3•1 year ago
Came here to say this. It’s visually stunning and the sound design makes me feel things. Temper expectations beyond this, though, it’s kind of an empty sandbox.
- Moghul ( @Moghul@lemmy.world ) 19•1 year ago
I haven’t experienced anything quite like HuntShowdown. It’s a slower-than-most extraction shooter with several objectives on each map.
Every sound matters. You can hear people shooting in the next compound over, but you can also hear someone crouch behind the wall next to you. You have to watch for sound traps like birds, horses, dogs, etc. Always be on the move because if you stop, someone might already be taking aim to shoot you through the wall.
- joeblow1102 ( @joeblow1102@lemmy.world ) 4•1 year ago
This is mine too. I switched from closed back to open back headphones to better experience the sound in Hunt Showdown
- million ( @million@lemmy.world ) English3•1 year ago
Yeah it is without hyperbole the best sound engine / sound design of any game I’ve ever played.
- Mummelpuffin ( @Mummelpuffin@beehaw.org ) English1•1 year ago
Two moments made me fall in love with Hunt:
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My first game was in the early beta when nighttime missions were legitimately dark as hell. I spawned knee-deep in the swamp. Crouchwalking around through a swamp where I couldn’t see anything, hearing all sorts of weird shit everywhere and trying to avoid it like I was stuck in a horror game.
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Realizing that someone was hiding in an outhouse, because I heard them breathing. Just to see if it would work, I stabbed them right through the wood with my bowie knife. Yep, it works.
- Moghul ( @Moghul@lemmy.world ) English1•1 year ago
I had a solo match where I played really well, third partied a lot and almost wiped the server (before the necro change). At the end it was just me, Scrapbeak, and one guy hidden somewhere in the base. I start looking for him, going from house to house, and then I turn the corner going up some stairs and I just instantly die. Dude headshots me with a pistol at the same moment I see him and it’s game over for me. All that work, all that luck, and I die just like that. Hunt giveth and hunt taketh away and god damn I am just sold
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- LurkyMcLurkface ( @LurkyMcLurkface@beehaw.org ) 1•1 year ago
Hunt might be one of my favorite games ever and the fact that the sound design is interwoven with the gameplay so perfectly is one of the reasons. Also all of the guns sound amazing.
And because you can be a bit slower and ‘tactical’ (not sure if this is the right word) than in most MP FPSes means even an old fart like myself can enjoy it. It doesn’t quite center around being fast at clicking on enemies heads as much as more fast paced shooters does.
- elroon ( @elroon@lemmy.one ) 16•1 year ago
Hellblade was already mentioned (prime example imho), so I’d give shoutout to the entire Supergiant’s game catalogue. So much time and effort went into sound design and music in all their games, it’s remarkable.
- buedi ( @buedi@feddit.de ) 8•1 year ago
Oh yes! Hellblade: Senuas Sacrifice was absolutely fantastic with headphones. Probably the best audio experience I ever had in a game.
- anji ( @anji@lemmy.anji.nl ) 16•1 year ago
Both Breath of the Wild and Tears of the Kingdom have fantastic sound design. The environmental sounds of wind, water, trees and wildlife accompanied by that understated soundtrack makes you feel out in the wilds even though the graphics are minimal.
- indytechcook ( @indytechcook@lemmy.world ) 15•1 year ago
Subnautica. Sound takes you to fear:)
- Gert ( @Gert@beehaw.org ) 2•1 year ago
Scariest game I’ve ever played.
- red ( @red@feddit.de ) 15•1 year ago
Not the gun sound effects, not the sound track, problably not a lot of things - but the atmosphere the sound effects in Control created, man it’s like 50% of what makes the game what it is, and it’s a truly great game.
Love me some Brutalism so you might have convinced me to try it.
- red ( @red@feddit.de ) 4•1 year ago
Oh, if you love Brutalism, Control is definitely THE game for you
- Julian ( @julianh@lemm.ee ) 1•1 year ago
And Naissancee. Weirdly enough, I couldn’t get into control since because of the repetitive gameplay and generic quest system, but I absolutely love Naissancee.
Nothing against control though. The mood is on-point.
- Gary Ponderosa ( @GaryPonderosa@lemmy.world ) 3•1 year ago
I came here to say Control.
- Dustmuffins ( @Dustmuffins@lemmy.world ) 2•1 year ago
I always thought of control as “that tech demo game with DLSS”. It’s actually a good game?
- red ( @red@feddit.de ) 6•1 year ago
If you like action-adventures, the paranormal and strong audiovisuals, absolutely. If character development of the protagonist is important to you, definitely not. The storytelling is solid otherwise, though.
But the sound and visual design work just so well to create this atmosphere or mood that let me immerse deeply but that also let me sigh in relief when I quit the game. It gave me this almost constant sense of dread even though it’s not terrifying like a horror game at all (and I really hate horror games or movies) that fit the story so well. It’s hard to describe, it’s weirdly different but not in a bad way.
If you have the HW power, I recommend playing with RT but without DLSS. Otherwise with RT and DLSS. DLSS does introduce some weird kind of artifacts or such sometimes. Not bad, just better without if you can.
Edit: I guess if you’re looking for epic quests, this might also not be the right game - heck, it’s hard to describe or say what’s good or bad about this game, it’s all kind of intertwined. All I can say that I think the package is an excellent game made with a lot of attention to detail. And with that unnerving sound design, that I kinda hate to endure, but love how well it’s made and fits the game.
- Gary Ponderosa ( @GaryPonderosa@lemmy.world ) 4•1 year ago
I’ll add on that the little notes, journals, and audio files you find throughout the game are some excellent world building.
- scutiger ( @scutiger@lemmy.world ) 1•1 year ago
undefined> I guess if you’re looking for epic quests, this might also not be the right game
Except of course the Ashtray Maze, which is undeniably epic
- cabbagee ( @cabbagee@sopuli.xyz ) 2•1 year ago
Control is one of my favorite games. It was a slow burn for me but it’s so incredibly well done in all aspects that it becomes art.
That being said, there’s a rare bug where the character goes cross-eyed but that just seals it.
- False ( @False@lemmy.world ) 2•1 year ago
Control is pretty great.
- isosphere ( @isosphere@beehaw.org ) 1•1 year ago
I think I got this for free on Epic and I haven’t touched it, but this might change that.
- red ( @red@feddit.de ) 2•1 year ago
Yea, it was free there some time ago, and I think also in PS Plus at some point.
- TeaHands ( @TeaHands@lemmy.world ) 12•1 year ago
Given that you asked for guns specifically I’ll go out on a limb and say we are very different gamers!
But Subnautica would be my suggestion. Crazy good sound design.
- Steeve ( @Steeve@lemmy.ca ) 4•1 year ago
Been meaning to pick that up for VR and literally shit my pants.
- TeaHands ( @TeaHands@lemmy.world ) 4•1 year ago
Unrelated and this is very unlikely but is your name a reference to Deep Rock Galactic by any chance?
- Steeve ( @Steeve@lemmy.ca ) 4•1 year ago
Rock and stone!
- TeaHands ( @TeaHands@lemmy.world ) 3•1 year ago
Rock and stone to the bone!
- SevenSwell ( @SevenSwell@beehaw.org ) 3•1 year ago
Interesting you bring up Subnautica, because I remember thinking when I played it “Wow, this game sounds a lot like Half Life!” And wouldn’t you know it, the devs started out as Half Life modders. It goes without saying that the sound design in Half Life is impeccable, and truly iconic. Clearly they learned something!
Definitely seconding this suggestion.
- TeaHands ( @TeaHands@lemmy.world ) 2•1 year ago
TIL! Makes sense now you mention it though!
- Zebov ( @Zebov@lemmy.world ) 12•1 year ago
Doom 2016 - remake of a classic that everyone loved, with the soundtrack being a very large part of it.
- Nymphioxetine ( @Nymphioxetine@beehaw.org ) 10•1 year ago
The sound designers at Bungie deserve double their pay.
Destiny has plenty of issues but sound design is not one of them. Some of those gun sounds are orgasmically good, and so satisfying to shoot.
- iso ( @iso@lemmy.blahaj.zone ) 5•1 year ago
The feeling of guns in general is the best in any game I’ve ever played
- Nymphioxetine ( @Nymphioxetine@beehaw.org ) 3•1 year ago
Agreed. The gunplay is magical.
Can’t play Destiny 2 on Linux :(
- Tylith ( @Tylith@lemmy.world ) 10•1 year ago
NieR:Automata and Cyberpunk 2077 have phenomenal soundtracks
- ThrowsArrows ( @ThrowsArrows@sopuli.xyz ) 2•1 year ago
Nier just has an incredibly atmospheric way in which it handles music. Not to mention the OST is just flat out amazing.
- TheAlrightGatsby ( @TheAlrightGatsby@beehaw.org ) 9•1 year ago
While not the greatest games, I’ve found that the newer Star Wars Battlefront games have some of the best sound design in any game I’ve ever played. Especially the thermal imploder. Definitely a highlight of an otherwise alright game.
- Gur814 ( @Gur814@beehaw.org ) 4•1 year ago
Any Dice game, really. The Battlefield games have always had incredible sound design.
Disclaimer: I haven’t played the latest one.
- alternativeninja ( @alternativeninja@lemmy.sdf.org ) 9•1 year ago
Hi-Fi rush.
Thank me later.
- holgersson ( @holgersson@lemm.ee ) 3•1 year ago
Absolutely magnificent game. I wish we got more mid sized games instead of every new game being a 100h+ second job.
- alternativeninja ( @alternativeninja@lemmy.sdf.org ) 1•1 year ago
Do you have any suggestions for games like HiFi? I found it super comfy. Doesn’t need to be music based, I just found the design, style and character interactions nice
- holgersson ( @holgersson@lemm.ee ) 1•1 year ago
Not really. HiFi Rush reminded me a little bit of Lego Star Wars (which also Had a mechanic that made you deal more damage if you attacked on beat with your lightsaber!), but that may have been my nostalgia for the Lego game more than some deeper similarities
- ragekutless ( @ragekutless@lemmy.world ) 8•1 year ago
Both of the new Star Wars Battlefronts had me feeling like lasers were actually flying past my head.
- setsneedtofeed ( @setsneedtofeed@beehaw.org ) 8•1 year ago
STALKER (Shadow Of Chernobyl or Call Of Pripyat).
Music: off
Headphones: On
Good luck not getting spooked out of your mind by random industrial noises.