DoucheBagMcSwag ( @DoucheBagMcSwag@lemmy.dbzer0.com ) 35•30 days agoKrafton makes free to play fuckery. Keep expectations tempered
.:\dGh/:. ( @darkghosthunter@lemmy.ml ) 14•30 days agoThey’re not known for big projects. Except Callisto Protocol which flopped so hard they will put their hands on whatever has more than 7 figures.
I while I’m kind of happy for the people who can still have a jobs, I fully expect they become a shell from their former selves (cut jobs) and make freemium crap.
DoucheBagMcSwag ( @DoucheBagMcSwag@lemmy.dbzer0.com ) 6•30 days ago…and subnautica
t3rmit3 ( @t3rmit3@beehaw.org ) 14•30 days agoCautiously optimistic.
it has taken over Tango Gameworks and welcomed its employees with the cooperation of Microsoft and ZeniMax Media.
Leaning more optimistic.
Chloyster [she/her] ( @chloyster@beehaw.org ) 13•30 days agoHoly crap that’s an amazing turn of events! And they have the IP. I’m shocked tbh. Microsoft had such a beloved IP in their hands and they let it go. But I’m happier this way!
thingsiplay ( @thingsiplay@beehaw.org ) 5•30 days agoYeah, that was a real stroke of genius by Microsoft.
t3rmit3 ( @t3rmit3@beehaw.org ) 2•29 days agoI would not be surprised if the negative backlash about their closure forced Microsoft’s hand, because imagine if it came out that this group wanted to give those devs their jobs back with the same company identity, and maybe even work more on the game they built, and MS just was like, “nah”. Absolute PR bloodbath.
thingsiplay ( @thingsiplay@beehaw.org ) 8•30 days agoClosing Tango Gameworks was one of the brilliant ideas of the decade by Microsoft. I’m curious to see what will happen how and what games they will produce. At least the talent can work together and have their jobs, regardless of the output.
Eggyhead ( @Eggyhead@kbin.run ) 5•29 days agoI really enjoyed Ghostwire.
bmaxv ( @bmaxv@noc.social ) 3•29 days ago nullpotential ( @nullpotential@lemmy.dbzer0.com ) 1•29 days agoI don’t know that "taken over is the right word.