- DoucheBagMcSwag ( @DoucheBagMcSwag@lemmy.dbzer0.com ) 35•1 month ago
Krafton makes free to play fuckery. Keep expectations tempered
- .:\dGh/:. ( @darkghosthunter@lemmy.ml ) 14•1 month ago
They’re not known for big projects. Except Callisto Protocol which flopped so hard they will put their hands on whatever has more than 7 figures.
I while I’m kind of happy for the people who can still have a jobs, I fully expect they become a shell from their former selves (cut jobs) and make freemium crap.
- DoucheBagMcSwag ( @DoucheBagMcSwag@lemmy.dbzer0.com ) 6•1 month ago
…and subnautica
- t3rmit3 ( @t3rmit3@beehaw.org ) 14•1 month ago
Cautiously optimistic.
it has taken over Tango Gameworks and welcomed its employees with the cooperation of Microsoft and ZeniMax Media.
Leaning more optimistic.
- Chloyster [she/her] ( @chloyster@beehaw.org ) 13•1 month ago
Holy crap that’s an amazing turn of events! And they have the IP. I’m shocked tbh. Microsoft had such a beloved IP in their hands and they let it go. But I’m happier this way!
- thingsiplay ( @thingsiplay@beehaw.org ) 5•1 month ago
Yeah, that was a real stroke of genius by Microsoft.
- t3rmit3 ( @t3rmit3@beehaw.org ) 2•1 month ago
I would not be surprised if the negative backlash about their closure forced Microsoft’s hand, because imagine if it came out that this group wanted to give those devs their jobs back with the same company identity, and maybe even work more on the game they built, and MS just was like, “nah”. Absolute PR bloodbath.
- thingsiplay ( @thingsiplay@beehaw.org ) 8•1 month ago
Closing Tango Gameworks was one of the brilliant ideas of the decade by Microsoft. I’m curious to see what will happen how and what games they will produce. At least the talent can work together and have their jobs, regardless of the output.
- Eggyhead ( @Eggyhead@kbin.run ) 5•1 month ago
I really enjoyed Ghostwire.
- bmaxv ( @bmaxv@noc.social ) 3•1 month ago
- nullpotential ( @nullpotential@lemmy.dbzer0.com ) 1•1 month ago
I don’t know that "taken over is the right word.