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HowSwayy ( HowSwayy@lemmy.ml )  to Gaming@lemmy.ml · 3 years ago

Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

www.pcgamer.com

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  • cross-posted to:
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Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

www.pcgamer.com

HowSwayy ( HowSwayy@lemmy.ml )  to Gaming@lemmy.ml · 3 years ago
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  • cross-posted to:
  • PCGaming@kbin.social
Half-Life was delayed a full year past its original release date, and Valve has no regrets.
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  • itsgroundhogdayagain ( itsgroundhogdayagain@lemmy.ml ) 
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    3 years ago

    Half Life 3 is super late

    • ursakhiin ( ursakhiin@beehaw.org ) 
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      3 years ago

      Is it?

  • Treeniks ( Treeniks@lemmy.ml ) 
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    3 years ago

    tbf that’s a lot easier to say when you’re the president of one of the richest companies in the industry. I don’t disagree, but not everybody has the resources to just keep developing forever, and that’s easy to forget too.

    • Maxe ( cradac@feddit.de ) 
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      3 years ago

      In the documentary this quote is from he said that about thr development of HL1. To be fair the devs themselves said they voluntairily crunched quite a bit and had some time constraints at the end of the game.

    • AndrasKrigare ( AndrasKrigare@beehaw.org ) 
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      3 years ago

      The context for this was them deciding to take the time to finish the game properly even if they were no longer going to get paid to do it (the publisher would stop funding).

      https://youtu.be/TbZ3HzvFEto?si=7g4Dylj_zaAeeos_?t=28m28s

  • HiddenLayer5 ( HiddenLayer5@lemmy.ml ) 
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    2 years ago

    deleted by creator

    • Maestro ( Maestro@kbin.social ) 
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      3 years ago

      No Man’s Sky is a great redemption arc, but it would have been better if the game hadn’t sucked at launch

      • Chariotwheel ( Chariotwheel@kbin.social ) 
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        3 years ago

        Yeah, if a product is sold, I expect it to work for the most part. Now, mistakes happen, and not much to do about very obscure things and it’s great if thing can be added afterwards.

        But what I want, and this is apparently wild, is a finished 1.0 product that works as expected.

      • HiddenLayer5 ( HiddenLayer5@lemmy.ml ) 
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        deleted by creator

      • BarrierWithAshes ( BarrierWithAshes@kbin.social ) 
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        3 years ago

        I was gonna write. I agree with him but No Man’s Sky kinda defeats his point.

      • jonne ( jonne@infosec.pub ) 
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        3 years ago

        Yeah, if their publisher hadn’t forced them to release in its unfinished state, it would’ve been a lot better.

      • Zorque ( Zorque@kbin.social ) 
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        3 years ago

        It’s not a redemption arc, it’s a people forgetting it exists except for those who want mediocre resource accumulation simulators.

    • helenslunch ( helenslunch@feddit.nl ) 
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    • shiveyarbles ( shiveyarbles@beehaw.org ) 
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      3 years ago

      It’s because that’s how capitalism works. If you keep buying stuff from the same source without due diligence, you can’t be surprised when you get stuck with another sucky game.

      The only incentive to spend resources on fixing a game is to preserve reputation for future games.

  • ManuelC ( ManuelC@lemmy.ml ) 
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    3 years ago

    The real question is… Can indie games publishers afford the delay of a game?

    • Redsamuraiman ( Redsamuraiman@beehaw.org ) 
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      3 years ago

      Yes. If I can wait for the Dune movie in February, video game nerds can also wait.

      It’s up to the companies to coast and ration their resources accordingly.

    • sudoku ( sudoku@programming.dev ) 
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      3 years ago

      Valve was a completely new company then. They weren’t going indie, but Sierra didn’t pay them for the remake of Half-Life. In the documentary they talk about financing it by creating Half-Life: Day One.

    • iegod ( iegod@lemm.ee ) 
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      3 years ago

      Depends on the circumstances. Small self funded team, part time? Can probably delay indefinitely.

    • dangblingus ( dangblingus@lemmy.dbzer0.com ) 
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      3 years ago

      Generally they would fare better than AAA studios who are beholden to their publisher to release no matter what.

  • PolandIsAStateOfMind ( PolandIsAStateOfMind@lemmy.ml ) 
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    3 years ago

    Joke on him, often game gets delayed under this exact pretext and it suck anyway.

    • ReakDuck ( ReakDuck@lemmy.ml ) 
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      3 years ago

      I think it becomes a mixture of too early and delaying.

      Some games clearly need another year to finish but they delay it for half a year and wont allow more for themselves

  • NostraDavid ( NostraDavid@programming.dev ) 
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    • dangblingus ( dangblingus@lemmy.dbzer0.com ) 
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      3 years ago

      Cyberpunk and NMS did exceptionally decent first day numbers…and then they didn’t do exceptionally decent numbers due to the well-deserved backlash. They would have sold even more copies over the last 5 years if they didn’t scare half of the gaming industry away initially. You have to work really damn hard to save your game from death. Case in point: Bethesda isn’t working to save Redfall and it shows.

    • frezik ( frezik@midwest.social ) 
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      3 years ago

      I don’t have a problem when small studios do it for games like Terraria and No Man’s Sky. It keeps them solvent without having to attach themselves to a big publisher.

      I do have a problem when a giant, established company does it, as is the case for Cyberpunk 2077.

    • limeaide ( limeaide@lemmy.ml ) 
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      3 years ago

      Whenever I hear this quote I also think of the developers/publishers. They need to have a good reputation so people buy their games.

      I think that’s why EA, Blizzard, Ubisoft, Activision, etc sales have gone down. I will not say that gamers react fairly when it comes to unfinished game releases, but it takes one bad game to ruin a developer. Especially when you consider how small the margins are or if they are publicly traded. Even developers with good games have recently been going out of business because it’s not sustainable.

      I also think of their legacies. Especially in a post-steam world, a game with a good legacy will continue to sell for much longer. I don’t think a game like Watch Dogs ever got rid of the stink surrounding it, even though it isn’t a bad game to go back to nowadays.

  • lobut ( lobut@lemmy.ca ) 
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    3 years ago

    Makes me think of old school Blizzard. Rest in peace.

    I always thought that Miyamoto quote was real too!

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