- xeekei ( @xeekei@lemm.ee ) English39•6 months ago
Sometimes I even set the difficulty to Easy to really chill.
- neo ( @neo@lemy.lol ) 19•6 months ago
Wait, you play games to have fun and not as a duty? What about “pride and accomplishment”? ;)
The moment I embraced easy mode was when Assassin’s Creed Odyssey was like: “Is the gameplay we designed for our single player game too tedious? Then buy some legendary items with IRL money or maybe our XP cheat!”
- emeralddawn45 ( @emeralddawn45@discuss.tchncs.de ) 14•6 months ago
I hate that games started designing around microtransactions. Like who thought “hey let’s take the worst parts of MMOs and put them into single player”. I loved AC origins and was so looking forward to odyssey and then I just bounced off it within a few hours because so much of it just felt like doing chores.
- Hazmatastic ( @Hazmatastic@lemm.ee ) 2•6 months ago
Everyone who looked at how much money WoW was pulling in without having to churn out game after game and figured out why
- nickwitha_k (he/him) ( @nickwitha_k@lemmy.sdf.org ) 2•6 months ago
Extra bonus: Odyssey was supposed to feature a female lead, rather than the choice, but a misogynistic Ubisoft exec vetoed it, which I can only assume was reason for the absolutely garbage dialog.
- noobdoomguy8658 ( @noobdoomguy8658@feddit.de ) 1•6 months ago
The suits did. You know, so the line goes up. Because we’re all gonna die otherwise or something.
- ArgillaSilmeria ( @ArgillaSilmeria@beehaw.org ) 9•6 months ago
And replay games I already know by heart. I can start a new game or… play Starfox 64 again. “Do a barrel roll”.
- MonkeMischief ( @MonkeMischief@lemmy.today ) 3•6 months ago
StarFox 64 is so perfect in that arcade-game way, where you can technically finish it in a sitting but it’s so cool to figure out different paths and stuff. :D
“Okay guys, let’s ROCK N’ ROLL!”
In case you haven’t seen it, this video might make you very happy.
- ArgillaSilmeria ( @ArgillaSilmeria@beehaw.org ) 2•5 months ago
I had not seen it, that was pretty cool.
- abbadon420 ( @abbadon420@lemm.ee ) 2•6 months ago
That’s nice too. I regularly opt for replaying super metroid.
- rotopenguin ( @rotopenguin@infosec.pub ) English1•6 months ago
A lot of times I start out with Normal difficulty, and a game eventually escalates its difficulty past what I am capable of delivering. At which point I find that the only way to change the difficulty is to start over, so I uninstall it.
- PolarisFx ( @PolarisFx@lemmy.dbzer0.com ) 1•6 months ago
Sometimes I’ll get the trainer so I can chill and feel like a badass. I could “Git gud” or better yet ill take infinite ammo and no reload and relaxingly kill everything
- Marin_Rider ( @Marin_Rider@aussie.zone ) 1•6 months ago
if game difficulty gets to the point the tedium takes the joy out of it, nothing wrong with easy mode.
- WayNKG ( @WayNKG@lemmy.ml ) 38•6 months ago
10/10 setup. Only disappointment is that the PC is running Windows, and not GNU+Linux.
- CluelessDude ( @CluelessDude@lemmy.zip ) 5•6 months ago
How do you know he doesn’t have a dual boot
- ma11enSDF ( @ma11enSDF@lemmy.sdf.org ) 33•6 months ago
He’d have told you.
- Kerb ( @Kerb@discuss.tchncs.de ) 6•5 months ago
hes also calm instead of RAGING because windows has YET AGAIN overwritten his linux bootloader.
- Dumbkid ( @Dumbkid@lemmy.dbzer0.com ) English33•6 months ago
Don’t care about achievements play games till like 70% then drop them. If it stops being fun I’m done, finishing a game is never a requirement don’t have time for that
- lightnsfw ( @lightnsfw@reddthat.com ) 6•5 months ago
I got to like 98% in RDR2 before I realized the gambling ones were going to be a giant pain in the ass. At that point I was in too deep to give up. I watched all 3 Robocop movies in one sitting and still didn’t complete the last blackjack one. Eventually got it but that was a frustrating experience.
- zaphod ( @zaphod@sopuli.xyz ) 2•5 months ago
Yeah, play the story and sidequests but don’t do any of the collectibles that are often necessary for 100%.
- grrgyle ( @grrgyle@slrpnk.net ) 1•5 months ago
Yeah unless the story is good I’m rarely going to stick around for the last bit, which is usually just padding. Actually, good difficulty levels / other accessibility options have been a nice development.
Lets you turn down the volume on the gameplay so you can finish for the story.
- lunachocken ( @lunachocken@lemm.ee ) 29•6 months ago
Or play factorio… Look at the time, ah it hasn’t changed, then an hour later notices the date incremented. Oh
- DragonTypeWyvern ( @DragonTypeWyvern@midwest.social ) 24•6 months ago
Friends don’t let friends play League of Legends
- KillingTimeItself ( @KillingTimeItself@lemmy.dbzer0.com ) English15•6 months ago
i have like 370 hours of factorio, and i’ve only really played it over the period of about. 4-5 months, though i’ve owned it for a year or two now.
Factorio is just one of those games. For anybody that likes open world sandbox games and technical stuff, you already own factorio, yell at me in the replies.
- rockerface 🇺🇦 ( @rockerface@lemm.ee ) 3•6 months ago
Good choice to fast-forward your time perception
- KillingTimeItself ( @KillingTimeItself@lemmy.dbzer0.com ) English2•5 months ago
it truly is weird, how you can sit down and simply, play the game for 8 hours straight.
That might have been the opioids i was on at the time more than anything (dental work) but regardless, i got a lot of work done.
- SplashJackson ( @SplashJackson@lemmy.ca ) 2•5 months ago
I like the Shapez too
- KillingTimeItself ( @KillingTimeItself@lemmy.dbzer0.com ) English1•5 months ago
i have shapez kicking around somewhere, seems interesting, havent played it though.
- OADINC ( @OADINC@feddit.nl ) 2•6 months ago
Ah the early times of factorio, learning everything for the first time. Those are long ago, 1700h+ now. The addiction is real.
- KillingTimeItself ( @KillingTimeItself@lemmy.dbzer0.com ) English2•5 months ago
yeah, it’s like that. Took me about a 100 hours to get fully acquainted. I’ve had several different play-styles through my various saves, all trying different things, and seeing how they go. I’m sure it’ll continue for quite some time.
Especially when the expansion with 2.0 drops.
- supersquirrel ( @supersquirrel@sopuli.xyz ) 2•5 months ago
I like factorio but the game never even asks the question of whether destroying an entire planets ecosystem just so you, one person, can get home is ethical or right.
I don’t know, it is a small thing, I totally get why people get addicted to factorio’s gameplay loop not disputing how amazing that is it is just the basic premise of the game makes me uncomfortable in it’s disinterest in the planet you are on being anything but a resource to conquered and consumed or in thinking about how you are actually the villain in this situation from the planet’s perspective.
- KillingTimeItself ( @KillingTimeItself@lemmy.dbzer0.com ) English2•5 months ago
I like factorio but the game never even asks the question of whether destroying an entire planets ecosystem just so you, one person, can get home is ethical or right.
yeah, but the game isn’t about social commentary, it’s about logistics, factory building, and to some degree, tower defense. You don’t like biters? You can just disable them, you don’t actually need to play with them. You can just roleplay as if you’re living on mars.
I feel like if anything factorio does a great job of explaining why the human urge to industrialize exists, and makes you experience all of the negatives of it. If we’re taking it like a social commentary sort of thing. Ultimately it’s nothing worse than human history has done at any given point of time. By a large margin.
By the way, you might want to check out nullius, it’s the inverse of the gameplay loop. The planet is barren, and you are analogous to god, you need to create everything in order for the “normal” gameplay loop to begin.
It’s also kind of interesting to consider the impacts of the biters themselves, they aren’t really a life form, they’re more akin to a bacteria, just on a macro, insect scale. They literally only do something productive for themselves once you get in their way. Their entire evolutionary lifeform is predicated on you being a negative influence on their environment. They consume your pollution, and use it to grow and become stronger. However, left to their own devices they seem to spread across the entire planet, almost like a cancer, just without the consumption of life that is typical, because biters seem to be magic?
that’s my two cents on it, i suppose.
- supersquirrel ( @supersquirrel@sopuli.xyz ) 1•5 months ago
Thank you for the thoughtful response
It’s also kind of interesting to consider the impacts of the biters themselves, they aren’t really a life form, they’re more akin to a bacteria, just on a macro, insect scale. They literally only do something productive for themselves once you get in their way. Their entire evolutionary lifeform is predicated on you being a negative influence on their environment. They consume your pollution, and use it to grow and become stronger. However, left to their own devices they seem to spread across the entire planet, almost like a cancer, just without the consumption of life that is typical, because biters seem to be magic?
I mean I would accept magic, but anything less of an explanation of the biters behavior seems like a problematically reductive view of life.
Even the behavior of bacteria is complex and more nuanced than a cancerous process.
I get that it is a game, but I think these things do matter, especially for computer minded people who want to understand everything as a computer programs and recklessly ignore the reality of the environment around them. Media like this severs the salience of the surrounding landscape to people, and contextualizes it simply as a resource to exploit.
Idk, I mean factorio is amazing, I totally get why people love it, and I know the focus of the game isn’t on this but still…
- KillingTimeItself ( @KillingTimeItself@lemmy.dbzer0.com ) English1•5 months ago
I mean I would accept magic, but anything less of an explanation of the biters behavior seems like a problematically reductive view of life.
magic is definitely an option, but we’re talking about an entire field of science here. How are we supposed to define something without reductive reasoning? The only other real possibility would be religious in nature.
All we know, or more specifically, all i know about the biters is that they’re a seemingly persistent, constant across any given world. They don’t seem to be feeding on anything. They don’t even consume the player when killed. They seem to be explicitly aggressive against the player, for who knows what reason. They seem to benefit explicitly, and massively from pollution, and they also seem to direct targeted attacks towards the source of that pollution, all of which in an evolutionary sense would take billions of years. So presumably, there must be more than one person on this planet, and this must be a very regular cycle. Or perhaps it’s a sort of multiverse deal where this simply loops forever?
Even the behavior of bacteria is complex and more nuanced than a cancerous process.
yeah, i mostly just meant it in comparison to like tigers, or something. We hate ants, wasps, and insects in general, we seem to have little problem killing them on the regular, however when it comes to things like tigers, we seem less receptive to it. It’s certainly an interesting choice to base the biters on an insectoid type species.
I get that it is a game, but I think these things do matter, especially for computer minded people who want to understand everything as a computer programs and recklessly ignore the reality of the environment around them. Media like this severs the salience of the surrounding landscape to people, and contextualizes it simply as a resource to exploit.
It’s definitely interesting, but i feel like exploitation of resources is probably the only good setting for this game. We can look at something like shapez for instance, similar to factorio, but it’s a sterile environment, where you produce shapes. Suddenly that seems even more dystopian by nature. Are you just a dude shipped to a massive sterile warehouse and told to create various different shapes as a method of commoditization? Who knows.
At least with resource exploitation, there’s a very clear driving path, there’s an entirely independent motivation (not being on that planet, because lore wise, you crashed there, and aren’t supposed to be there, and how else are you supposed to leave without exploiting resources? Sure you could wait for someone else, but they also exploited resources, and them arriving isn’t a guarantee, so you might as well keep busy and do it yourself.) Though to be clear, i haven’t played shapez, so maybe there is some kind of weird lore behind it, i’m assuming there isn’t.
Idk, I mean factorio is amazing, I totally get why people love it, and I know the focus of the game isn’t on this but still…
I always like to think of it from the perspective of something like a lion. Killing animals for sustenance. At the end of the day, we all must cause some level of destruction to progress. In this case we cause very little destruction once we do leave, because inevitably the base will cripple, run out of power, and the biters will overrun it, destroying everything in it’s place, claiming it as theirs again, and expanding back over it. Just at an extremely high level of evolution now instead.
There is an eventual yin to every yang.
- MystikIncarnate ( @MystikIncarnate@lemmy.ca ) English2•5 months ago
I’m a big fps/3d spaces person. I gravitated to satisfactory. As far as I’m concerned, it’s the same thing but 3D.
- KillingTimeItself ( @KillingTimeItself@lemmy.dbzer0.com ) English2•5 months ago
i don’t own satisfactory, though it does seem interesting, i feel like factorio is the precursor to satisfactory in a way.
It’s more primal to the human urge to industrialize.
- MystikIncarnate ( @MystikIncarnate@lemmy.ca ) English1•5 months ago
That’s a fair assessment IMO. They’re all related games.
I personally haven’t played factorio, but I know enough about it to prefer satisfactory.
A few friends of mine are getting into Palworld and getting away from satisfactory. IDK, it seems a bit too different to me.
- KillingTimeItself ( @KillingTimeItself@lemmy.dbzer0.com ) English1•5 months ago
I personally haven’t played factorio, but I know enough about it to prefer satisfactory.
any reason specifically you prefer satisfactory?
I think i’d have to look into satisfactory more, but factorio is more explicitly focused on the gameplay loop, and meta elements of the game itself. Having really good balance, great game design, and super functional gameplay styles.
Whereas satisfactory seems to focus more on the game itself, less than the gameplay styles. I.E. the game creates the gameplay style, the player will follow, as opposed to in factorio, it’s explicitly designed around having certain styles of gameplay, which make it very easy to adopt and utilize.
Not to say that you can’t with satisfactory, it just seems like it would be a lot more work. Like in factorio i have a set of rail blueprints that are perfect. Space optimally, designed optimally, and work optimally, they’re designed so that i can just plonk them down and do as little work as possible and have them functional. I’m not sure satisfactory has that level of gameplay.
- MystikIncarnate ( @MystikIncarnate@lemmy.ca ) English1•5 months ago
Satisfactory has added blueprints. They’ve been part of the game for a while. You can design, build and disassemble blueprints wholesale. They’re not super large, which is part of the challenge. For something like a rail line, the placement of blueprints won’t connect the rail line together even if you put a rail from end to end; so those blueprints usually are all the infrastructure surrounding a rail line, and the rail line is run down the infra after the blueprint is built.
There’s plenty of quirks with it, as I’m sure there are in factorio, and there’s no “perfect way” to do anything. A core mechanic in satisfactory is alternate recipes. I’ll give you an example. Screws are an early item that’s usually a pain point for new players early game. To get them, you have to mine iron, smelt it into iron ingots, then construct rods from those ingots, and finally, convert the rods into screws. It’s a pretty involved recipe for the early game. Most other recipes are more simple, concrete is raw limestone, constructed to concrete directly, it’s a two machine setup to get it rolling. Rods are another, and plates are similar to rods (both three machine setups, miner, smelter, constructor). Screws require at least four.
There’s a popular alternative recipe called cast screws, which creates screws from iron ingots directly. Not only that, but you get more screws per ingot than the vanilla recipe.
To take that example further, there’s an alternate for ingots, which is a “pure” ingot, which uses a mid-game machine, the refinery, to combine raw iron and water, and produce iron ingots, which has a higher yield than simply smelting the raw material.
So you can do the og recipes, and build a field of miners, smelters, and constructors (to make rods, then screws), so that you get enough screws in sufficient quantities, or, with a little legwork and some alternative recipes, you can use the pure iron ingot alternate, and cast screw alternate, and get a lot more with a lot fewer machines, and fewer iron nodes (less raw iron).
There’s Infinity variant building methodologies, from building right on the ground, to large towers filled with many floors of machines to do the work. The layout can be chaotic and spaghetti, inefficient and a mess, to varying levels of perfect input to perfect output, building a variety of things continually.
You can focus on design, or efficiency, or simply the speed at which you can throw things together. The options are endless.
You can rush towards coal, fuel, or nuclear power, or flatten all of the biodiversity of the map into biofuel and run everything on plant and animal matter.
Personally, I focus on alternative recipes early on, as well as logistics (faster conveyor belts, etc), and power (mainly coal/fuel)… Collecting biomass generally sucks IMO, plus the nature in the game is quite lovely and I don’t like to destroy more than I have to.
With the verticality, you can have production floors of machines where the inputs and outputs go into the floor, out of sight, into logistics floors below, to be carted around between machines, and to storage crates, or whatever you need. If you run out of space, you can expand, or build more floors above your current build and expand that way.
Trying to solve logistical issues in three dimensions can be a challenge.
There’s caves to explore, a variety of wild animals of varying strengths and abilities in the game, even some that are radioactive, or spew toxic gas. There’s even flower looking plants that kind of stand up when you come nearby, and if you hang out near them, they emit toxic gases too… Or you can play on passive mode where the fauna generally ignore that you exist unless you attack them.
I could keep going, there’s a lot of interesting stuff in the game, including a lot of things we don’t have the story about (they’ve had placeholders in the game that won’t be explained until 1.0 gets released, hopefully later this year). I have over 970 hours in the game and I will be starting a brand new save once 1.0 is available. I’m certain I will be playing that for many more hours to come.
If you want to know anything specific, please ask. I can point you at beginner friendly YouTubers, or streamers that push the game to its absolute (and ridiculous) limits with mods, or anything in-between. I can also just discuss the mechanics or what we know of the story so far.
For me, satisfactory is an extension of the same concepts I enjoy and employ for my profession. I’m in IT, and getting everything working just right, then seeing everything working perfectly is the take away I like to get from doing a thing. Troubleshooting it when it’s not operating correctly, and ensuring everything stays running 24/7, is huge.
- KillingTimeItself ( @KillingTimeItself@lemmy.dbzer0.com ) English2•5 months ago
Satisfactory has added blueprints. They’ve been part of the game for a while. You can design, build and disassemble blueprints wholesale. They’re not super large, which is part of the challenge. For something like a rail line, the placement of blueprints won’t connect the rail line together even if you put a rail from end to end; so those blueprints usually are all the infrastructure surrounding a rail line, and the rail line is run down the infra after the blueprint is built.
yeah i know it has blueprints, i’m just saying it feels more like it’s been shoehorned in than it has designed to be integrated fully, as it has in factorio.
There’s plenty of quirks with it, as I’m sure there are in factorio, and there’s no “perfect way” to do anything.
there are definitely some quirks, but for all intents and purposes, anything you want to do with blueprints, can be done with blueprints. You can align them globally to the world chunk size, to make your blueprinting incredibly idiot proof, you can align it relative to the blueprints dimensions itself and change how that alignment is configured and setup, such that it will perfectly paste continuations in perpetuity, until you let go of the shift button. One thing about factorio that doesn’t exist outside of it is that the devs don’t settle for “good enough” they either do it right, or implement it so minimally that it can’t be wrong. A good example of this would be robots, they have an incredibly minimal implementation, though annoying, it’s forgivable because of how simple they are. Where as something like blueprints, basically anything you could ask for, is already inside of a blueprint. The one thing i want, is better blueprint navigation, because it doesn’t support forward and backward navigation quite perfectly, and that’s it.
There’s Infinity variant building methodologies
this is actually one of the things i appreciate about factorio, to my knowledge in the vanilla game, there are no alternative solutions or recipes. You make gears with two iron plates. There are different tiers of assemblers and modules, but those are the only things that change that. Everything is balanced to be self contained perfectly. It’s annoying sometimes, for example boilers burn solid fuel, but not liquid fuel, it’s not a huge deal because you can just make solid fuel, but it’s somewhat annoying because of pollution. Ideally burning solid fuel would be less polluting, though it isn’t in vanilla, i’m sure it could be modded in. But generally, the balance is really good, very well thought out, and explicitly designed around building and manufacturing things. Which makes for a really nice gameplay experience. I’m sure satisfactory is similar in that regard though. (a lot of factorio mods will introduce alternate recipes btw)
You can focus on design, or efficiency, or simply the speed at which you can throw things together.
same thing in factorio, like i mentioned with modules, you can just put three prod 3 modules into the rocket silo and make it 25% cheaper, or you can stack prod everywhere in your manufacturing line up, reducing your usage of raw material by at least 50% total.
You can rush towards coal, fuel, or nuclear power, or flatten all of the biodiversity of the map into biofuel and run everything on plant and animal matter.
this is actually one of the interesting things for me with factorio, there is a very explicit gameplay advancement. You could get to end game on coal power, sure. But the game really incentivizes you to at the very least, build solar power, if not nuclear power. Once you get to solar research, your power costs immediately start to increase significantly, building yellow and purple science basically double your raw material costs, while doubling the production of your factory. You need lots more power if you want that to go over well. You often go from about 50MW on blue science, to 500MW on a full 60spm base. It can be a little strict but the game is designed around it so well it’s not a huge concern of mine.
With the verticality, you can have production floors of machines where the inputs and outputs go into the floor, out of sight, into logistics floors below, to be carted around between machines, and to storage crates, or whatever you need. If you run out of space, you can expand, or build more floors above your current build and expand that way.
this is probably the most interesting thing to me about satisfactory, the fact that you can just immediately stuff things into an additional dimension is huge. Factorio kind of has this with a few mods, like warehousing, though it’s different. Though in factorio everything is just 2D, which makes for a rather aesthetic building style, as well as pretty clearly demonstrating where everything is, as well as where bottlenecks and problems are, which i find rather nice.
If you want to know anything specific, please ask. I can point you at beginner friendly YouTubers, or streamers that push the game to its absolute (and ridiculous) limits with mods, or anything in-between. I can also just discuss the mechanics or what we know of the story so far.
personally i’m not a huge lore fan, i like to follow along with it as i play, if i ever do though. As for questions, one thing i’m kind of curious about, though i’ve never looked into is building logistics. Do materials just magically materialize out of thin air from your base/root storage? Or do you have to do a bunch of handling logistics to cart materials and buildings from one place to another as you build stuff like you do in factorio. That’s probably my biggest gripe with factorio, though it does have robots, i find them lacking in aspects.
For me, satisfactory is an extension of the same concepts I enjoy and employ for my profession. I’m in IT, and getting everything working just right, then seeing everything working perfectly is the take away I like to get from doing a thing. Troubleshooting it when it’s not operating correctly, and ensuring everything stays running 24/7, is huge.
it’s similar for me, although i find factorio is sterilized a bit more, as far as my general taste goes. It’s more interesting for me on a macro level, than on a specifics level, for me i really enjoy experimenting with different play style metas in factorio, i’ve gone from belt based mega base, to bot based belted megabase, to train logistic based megabase, to presumably in the future, a proper belted mega base, and a proper bot based megabase. As well as all of the various overhaul mods and play style changes you can make to make it more interesting to play.
Factorio is lot less about the individual build, although you can still hyper optimize those, and i do that from time to time, and more about figuring out how to fit them together effectively. Anybody can build an oil setup, it’s integrating it properly into all of your other stuff that makes it hard.
- MystikIncarnate ( @MystikIncarnate@lemmy.ca ) English1•5 months ago
So, to address your question, raw materials only come from nodes, which require miners. Obviously miners require power, but produce raw materials (output via a belt) indefinitely. The rate of extraction depends on the quality/purity of the node (poor/normal/pure) and the level of the miner. Miners can be placed anywhere there is a node. So building smaller modular factories is definitely possible and one of many legitimate strategies.
I think that answers the question, let me know if I misunderstood. I’m not 100% familiar with all the factorio mechanics so I’m not totally sure if I fully understood the question.
Between locations, you can move materials by truck, train, or drone. You can run trucks across the ground or build roads.
When it comes to generation, coal plants can burn just about anything solid, from raw coal to more complex materials derived from by-products of oil production. Fuel generators take any liquid fuel, from regular fuel, turbo fuel, and even liquid biofuel. Additionally there’s a bunch of different ways to arrive at each type of fuel, for solids, you can use refineries to refine coal or petroleum waste into compacted coal or similar, and with liquid fuel, there’s blenders and refineries, recipes for turbo blend fuel, heavy fuel, even turbo heavy fuel, diluted fuel, and packaged fuel too (used for jetpacks and vehicles). It gets… Complicated.
With satisfactory, you can build small and just wait, or build big and use a lot of power, and things get finished much faster.
With progression, there’s two main sections, milestones and phases. Each phase unlocks more tiers of milestones, and each milestone unlocks more buildables which will allow you to complete future milestones and phases. You can complete them in whatever order you want, but some of the progression requires that certain milestones get completed before progress can be made. In that way, there’s some linearity with the progression.
The first person perspective of the game and the three dimensional design is what draws me towards satisfactory more than factorio. I’d happily give you a personal tour of one of the multiplayer servers I play on and host. No pressure, I just thought I’d offer in case you wanted to ask questions and get shown around the game by someone.
It just seems like you would enjoy the game. If you ultimately decide to play, that’s fine, if not, no worries.
- grrgyle ( @grrgyle@slrpnk.net ) 14•5 months ago
What did they take from us? I haven’t played an online game in years now.
I’ve been hmming and hawing in answering this. But I’m out for dinner and bored. So alot games original vision is to be a single player experience but then online features or an online overhaul is shoved by the aboves. IE SimCity was considered unplayable by thr online features, anthem was originally designed to be single player but was completely redone, etc etc.
- grrgyle ( @grrgyle@slrpnk.net ) 5•5 months ago
Yeah I see that. I remember the disappointment of sim city.
It could be I don’t follow games close enough to see what I’m missing. I find more SP games popping up in my feeds / friend recommendations than I could ever hope to play.
I definitely feel like mainstream AAA/AAAA and even iii to a certain extent have been progressively enshittified. But I’ve been at this a while, so I’ve seen how it’s gone this way as more and more money got brought to bare on games.
The moment someone who wasn’t involved in actually making some part of the game was expecting a fat return on investment was the moment the wheel of shit started to turn.
- fossilesque ( @fossilesque@mander.xyz ) English14•6 months ago
Please recommend me your favourite story games. This is me and I’m in need of a good ‘book.’ :)
Edit: I’m going to tell you all to play Night in the Woods. Now, it is set in my home region and felt like a game made for me, but I think it has messages anyone could relate to.
- Absolute_Axoltl ( @Absolute_Axoltl@feddit.uk ) 9•6 months ago
Disco Elysium
- fossilesque ( @fossilesque@mander.xyz ) English9•6 months ago
The only run I haven’t done is the fascist run because I cannot be a dick to Kim.
- TheOakTree ( @TheOakTree@lemm.ee ) 7•6 months ago
Bastion will make you feel like you’re reading a book. It’s one of my all-time favorites, by the developers now best known for Hades.
- MonkeMischief ( @MonkeMischief@lemmy.today ) 5•6 months ago
“Proper story’s s’posed to start at the beginning…”
“Kid just rages for awhile.”
That game is still fantastic.
- Sharkwellington ( @Sharkwellington@lemmy.one ) 6•6 months ago
Spiritfarer, To the Moon, Gris (no words in this one but still a good story imo), anything SuperGiant has ever made with my favorite being Transistor.
- i_stole_ur_taco ( @i_stole_ur_taco@lemmy.ca ) 6•6 months ago
I absolutely adored a low budget game called Firewatch. It’s first person and your only contact with another human is through a radio. You’re running away from your life and work for a summer in a fire watch tower in a national park.
The story is nice and the characters are interesting and flawed and relatable.
Buy it on sale and have a fun evening or two with it.
- MonkeMischief ( @MonkeMischief@lemmy.today ) 6•6 months ago
Oh sweet nobody’s mentioned it yet! One of my personal favorite “book-feeling games” is an FPS series.
Linear, tightly focused, and feels like a novel because it’s based on one:
Metro: 2033 and Metro: Last Light. (Haven’t played Exodus yet)
You play a young fella named Artyom. Living in formerly-Russia’s metro tunnels with other survivors after a nuclear apocalypse devastates the surface.
Your settlement comes under threat from seemingly psychic creatures called “the Dark Ones”, and you’re sent on a quest to go get help.
Across the way is a bit of a “coming of age” adventure. You run across really interesting and well-acted characters, sneak past hostile factions, contend with scary (and diversely behaviored) mutants, and risk dangerous excursions on the surface. This is a dark world where gasmask filters are precious and bullets are literally currency, but somehow it’s still beautiful and fascinating.
(That intro guitar melody will stay with me forever.)
Like any good hero, Artyom finds himself in one bad situation after another, and along the way if you pick up on the hints, may even come to understand the world around him and the role he plays in it.
There’s a morality system that’s more subtle than “be boyscout or be a villain”, and “ranger difficulty” is an amazing way to play because it makes gunfights feel tense and realistic.
You can only take a few hits in this mode, but unlike in most games, so can your enemies! It makes things feel much less “bullet spongey.”
Everyone begged for an “open world” experience and we got Exodus which is supposed to be awesome, but something will always stay close to me about this post apocalypse story that takes you on a focused, well paced, and at times emotional ride to save a transformed world.
And that’s just the first title mostly.
You won’t be running between towns for hours or making rubber bands and glue into machineguns. You’ll still feel like you’re surviving, but know exactly where you’re supposed to be going.
They go for super cheap on GoG and Steam all the time. Well worth the experience. :)
- Sotuanduso ( @Sotuanduso@lemm.ee ) English5•6 months ago
Tales of Vesperia. I like the combat system most, but the story’s pretty good, and there’s a lot of optional content.
- rotopenguin ( @rotopenguin@infosec.pub ) English4•6 months ago
The Blackwell series, West of Loathing, Talos Principle II, To The Moon series.
- onlooker ( @onlooker@lemmy.ml ) 3•6 months ago
Seconding the Blackwell series, with a caveat. The earlier games can be a little rough around the edges, resulting in a few Guide Dang It! moments. Walkthroughs are your friends.
- Poop ( @Poop@lemmy.ca ) 3•6 months ago
Sea of Stars.
I’m listening to the soundtrack right now and it’s awesome. The story is decent and the graphics and design are top notch. It was so captivating that I pretty much didn’t play anything else while I was working through the game.
- Cowbee [he/him] ( @Cowbee@lemmy.ml ) 2•6 months ago
In Stars and Time is especially appropriate for Pride Month!
Disco Elysium is phenomenal as well.
- Sidyctism2 ( @Sidyctism2@discuss.tchncs.de ) 1•5 months ago
Disco Elysium. Its an RPG, but most skills have an application both in the world but also in conversations (of which there are a lot, and very well written). Its got a very bitter-sweet vibe to it.
- supersquirrel ( @supersquirrel@sopuli.xyz ) 1•5 months ago
The Sea Will Claim Everything
https://store.steampowered.com/app/337720/The_Sea_Will_Claim_Everything/
- zerofk ( @zerofk@lemm.ee ) 1•5 months ago
You got a lot of great recommendations already, but I want to add one more indie game: Lost Words Beyond the Page. Gameplay is simple and it’s not very long, but the writing is excellent.
- nickwitha_k (he/him) ( @nickwitha_k@lemmy.sdf.org ) 1•6 months ago
Don’t know that they’ll all be ported to PC but the Supermassive standalones (Until Dawn, The Quarry) and Dark Pictures Anthology are great, if you like horror movies. I prefer to watch my wife play them. They’re literally like interactive/choose your own adventure films.
- Cowbee [he/him] ( @Cowbee@lemmy.ml ) 13•6 months ago
Indie games are absolutely killing it these days, I love em. In Stars and Time, Animal Well, Bomb Rush Cyberfunk, so many are fantastic.
- MonkderDritte ( @MonkderDritte@feddit.de ) 12•6 months ago
$3000 setup just to play a game from 2010
Modding. And you can play others with it too.
- toastal ( @toastal@lemmy.ml ) 10•5 months ago
The rage-inducing MOBA’s what? Real cliffhanger at the end of this meme.
- The Cuuuuube ( @Cube6392@beehaw.org ) English8•5 months ago
I also hate that the grammatical standard for all cap pluralization is to include an apostrophe. What is it the Oakland A’s possess!?
- toastal ( @toastal@lemmy.ml ) 3•5 months ago
It’s not the standard tho. Every style guide says this is an error it with the optional exception of single-character capital letters …such as Oakland A’s.
- e$tGyr#J2pqM8v ( @96VXb9ktTjFnRi@feddit.nl ) 4•5 months ago
should it be MOBAs?
- toastal ( @toastal@lemmy.ml ) 2•5 months ago
💯
- grrgyle ( @grrgyle@slrpnk.net ) 1•5 months ago
Even if it was the law I would fight it.
- Belgdore ( @Belgdore@lemm.ee ) 2•5 months ago
I read this in Steve Austin’s voice
- HeyHo ( @HeyHo@discuss.tchncs.de ) 10•6 months ago
My absolutely most favorite single player and gaming experiences in general are:
- Outer Wilds
- Tunic
Their replayability is 0 but man do these experiences stay with you. I still think about outer wilds daily and i finished it last year.
Also a word of caution:
Both these games function with knowledge-based progression, so almost everything you look up about these games can be considered a spoiler and will lessen your experience with them!- pipe01 ( @pipe01@programming.dev ) 2•6 months ago
I bought outer wilds a while ago but haven’t played it yet, I should probably give it a try
- umbrella ( @umbrella@lemmy.ml ) 10•6 months ago
fuck MOBAs
- I Cast Fist ( @ICastFist@programming.dev ) 7•5 months ago
I’m happy with a 17" laptop, though I’m having to use a usb keyboard. Also playing a game from 2015, Rebel Galaxy. Nothing really stands out, but it’s interesting enough for my tastes.
- Joe Cool ( @joe_cool@lemmy.ml ) 1•5 months ago
Rebel Galaxy rocks. Rebel Galaxy Outlaw is also amazing.
- LittleBorat2 ( @LittleBorat2@lemmy.ml ) 2•6 months ago
I have all that and then I don’t play my games from 2010 for some reason