he/him

Nerd, programmer, writer. I like making things!

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Joined 2 years ago
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Cake day: June 20th, 2023

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  • I’m interested in that game discussion! I think something like Journey is difficult because you usually need a good art style and enough players to keep the novel multiplayer experience alive for everyone.

    The main blocker for mobile is the app store process and expectations of the type of player that would be there. Premium games don’t typically do well since people expect free games with ads and the like. Web can be okay, especially if you get into one of those free game sites, but multiplayer is still a tough nut to crack. There are some godot games on flatpak but idk how widely they’re played

    Anyway I hope that wasn’t discouraging 😅 I think designing for a Journey-like is interesting!













  • Part of the issue, Green thinks, is that Destiny 2’s expansion The Final Shape, which essentially wrapped up the main story Bungie had been working on nigh on a decade. They found that those that played it felt satisfied, but “the big [downwards] spike in population [came after]. That happened because we ended the saga. So you get what you pay for, right?”

    I played a lot when 2 released on Steam and even completed the first few raids. Years later, my partner and I were casual players for a few months up to this expansion’s release. It came out, the menus shifted around, then it was… just over.

    We played the free stuff but didn’t buy the dlc since we mostly did PvP and didn’t want to spend all our time playing a live service game. Apparently a raid happened and some epic story shit went on, but we never saw any of it and dropped the game soon after. It was a very whelming completion of a 10 year arc.